[Oh!Ate] Overview

3 Dec

bold-yeareviewAs 2008 draws to a close, I’m preparing several posts discussing what 2008 meant in the gaming world. Expect a heated rant about Nintendo’s failure to deliver to their longtime fans as well as some criticism of mainstream game journalism’s blind love affair with high profile franchises.

Until then, here’s an overview of the games I’ve played and discussed this year.

No More Heroes [slow motion]

Twilight Princess is NOT a Wii game and should have controlled like No More Heroes did. (src)

Super Smash Bros. Brawl [delay of game]

[W]hen games like…Smash Bros. Brawl are almost entirely formulaic while representing the system’s core titles, something’s wrong. (src)

The Graveyard [Zaireeka!]

[T]he song in The Graveyard was a bad move in an otherwise innovative game interactive experience. (src)

Crisis Core: Final Fantasy VII [ego-trippin’]

The first impression that you get while playing Crisis Core is that the game is an interactive movie. That is not a compliment. (src)

Mario Kart Wii [one-of-a-kind]

Mario Kart Wii is the only core 1st party game on the Wii that actually uses its motion controls fairly well. Plus, its online actually works. (src)

Lost Winds [head start]

…Lost Winds is oozing with charm and offers rewarding gameplay through its excellent use of the Wii’s motion controls. (src)

Wii Fit [eBay]

[Wii Fit is] incredibly misunderstood by people complaining that they can work out for free (even though they don’t), but the game still lacks depth in that it doesn’t elaborate upon anything. (src)

Metal Gear Solid 4: Guns of the Patriots [not a game]

I don’t want to complain about a game that is better than most others you’ll play this year, but I just can’t stand how blind the game media is to MGS4’s flaws. (src)

Final Fantasy Tactics A2: Grimoire of the Rift [we there yet?]

I wanted to keep playing, but A2 just always left me wanting more; not in a good way. (src)

Soul Calibur IV [Jedi mind trick]

How is it that Namco Bandai got away with releasing a sequel (SCIV) that is lacking so much in content compared to the game before it? (src)

Dragon Quest IV: Chapters of the Chosen [fat man]

I gave up (on DQIV) after I got the feeling nothing would top Chapter 3. (src)

Mega Man 9 [trend-setter]

Mega Man 9 is a blast from the past and a breath of fresh air all in one digital package. Go love it or hate it. (src)

World of Goo [build me up, buttercup]

[World of Goo] was incredible. Even the plot was fantastic and it’s a freakin’ puzzle game. (src)

MOTHER 3 [mail-order bride]

MOTHER 3 is, in my opinion, the best type of sequel: one that relies more upon the spirit and feel of the previous games rather than direct connections, both in plot and gameplay. (src)

Wii Music [embarrassing lies]

You may randomly stumble across some truly fun moments in Wii Music, but most of its potential has gone unreached, as the game lacks a decent soundtrack, creative control, and overall depth. (src)

Fallout 3 [lamer than fiction]

The main gripe I have with [Fallout 3‘s] gameplay is that it revolves around picking up trash. (src)

Call of Duty: World at War [banana clips]

[Y]ou could easily avoid [World at War‘s campaign] altogether and be totally satisfied with the multiplayer. (src)

Animal Crossing: City Folk [holiday insult]

You have no room to complain about Nintendo’s pandering to the casual and ignoring the core if you’re satisfied with City Folk. (src)

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