First Impressions: Final Fantasy Tactics A2: Grimoire of the Rift

25 Jun

I had a job interview today (depressing, I know!) So, I went to Best Buy, waited to be interviewed for about half and hour, spent ten minutes answering simple, yet nerve-racking questions, then bought Final Fantasy Tactics A2: Grimoire of the Rift.

The game is very addictive. I only just stopped playing so I could eat and check my sites for a while. I plan on playing it for a while later today as well.

The biggest difference this time around is the bazaar. Instead of waiting for shops to stock better equipment (which teach you better abilities [which grant you better classes]), you stock the shops yourself. You do this by having merchants at the bazaar transform your loot into rare pieces of equipment. Loot is basically raw materials of various types and grades that you earn from defeating enemies and completing missions.

Finally, my party isn’t restricted by the story (more on that in a bit) when it comes to customization. In the previous FFT games, you could level all you want, but you’d reach a point where the weapons the more advanced classes needed weren’t available until you progressed in the story. You had to follow the game’s pace, not your own. But with A2, I’ve only done a few story missions as there are loads of side quests available, not to mention all of the bazaar items I’m working on.

The bazaar system is also welcome because of how lame the story. Just like the original Tactics Advance, A2’s story is about a boy who gets transported from the real world to the fantastic land of Ivalice where people form clans to reap the benefits of immortality at the hands of the mysterious judges. The main character, Luso, wants to get back home, but he’s enjoying himself a bit too much in Ivalice. It;s very reminescent of Tactics Advance’s story. Of course, this is just a first impression and I haven’t seen much, but the story doesn’t seem to be all that great so far.

Speaking of the judges, they’re back to restrict your actions in battle, but this time, they’re handled a bit better. Before battle, you choose a clan bonus that will increase specific stats for the duration of the battle, or until you break the law. Breaking the law also prevents the guilty party from being revived after they’re KO’d. It’s a lot better than going to jail like the last game, but it still clashes in a creative sense. There’s just no reason why we need to silly restrictions, especially in a quest where the enemies are plain, old monsters.

Plot aside, this game looks to be quite deep. I can’t wait to try out the new classes and races.


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