Psychiatric Explorations Of The Fetus With Needles

1 Jun

The Wii appears to be region Psyche locked.

Present the Magatama!

It seems to me that established developers look at the Wii and see a gimmick in the motion controls and nothing more. Even developers that were brave enough to venture a launch title, like…oh, I don’t know, Ubisoft for example…are now of the shallow opinion that the Wii is for casuals and casuals only. They say that now after people have hopefully forgotten about the failure that was Red Steel.

Ubisoft played a good game hyping up Red Steel since the day the Wii was announced. I can recall watching the presentation live on my computer. The Wii was announced a bit earlier and I was eager to see how developers would utilize the potential in the motion controls. Red Steel had me the most excited, well, after Twilight Princess (but anyone who has been keeping up with this blog knows how I feel about that game…) Like everyone else, the first-person sword fighting had me most interested.

After waiting twelve or so hours on launch day for my Wii, I made it home with a copies of Twilight Princess and Red Steel. Zelda at least had the quality of its classic formula to fall back on despite being a disappointment in the innovative controls department. Red Steel, on the other hand, let me down when I found out that the sword fighting was terrible joke that consisted on nothing more than waiting your turn to make weak counterattacks against repeated attack patterns.

Unfortunately for Ubisoft, they couldn’t erase Red Steel from our memories. Since then, they’ve stuck to sub-par ports, mini-game collections, and other drivel that have finally caused one of their forum moderators to make some interesting comments about the Wii’s potential.

I’m not gonna’ flame him since, after reading through the actual topic, that some of his comments were taken out of context. Instead, I wanna’ elaborate upon what looks to be a trend that Ubisoft and other developers seem to be following.

Developers seem to be psyched out by the Wii and its motion controls, almost as if, to develop on the Wii, you must use the motion controls. That’s simply not true.

While it is true that majority of Wii titles make use of some sort of motion controls, lots only make minor use that could be replicated otherwise with traditional controls. Super Smash Bros. Brawl, a major success for the Wii, has no motion controls whatsoever. While there are significant changes between Brawl and its predecessor Melee, the gameplay has been unchanged enough to the point that it could have been done on the GameCube, or any other console. That brings me to my point.

Ubisoft’s stance seems to be that the Wii isn’t cut out for these big, mainstream titles, games that appeal to the traditional, hardcore gamers. I really don’t see why they feel that way, though, because honestly, the “AAA” games that Ubisoft refers to aren’t innovative in any way other than that the Wii couldn’t replicate them graphically.

Why do people think that the Wii couldn’t do Halo, Gears of War, Soul Calibur, etc.? Yes, it wouldn’t look quite as good, but that’s not the big concern to the ignorant masses. No, they’re concerned with how much time they’d have to waste applying the “gimmick” to the Wii version of the game.

Wii games do NOT need motion controls.

Really, if a developer can’t see past that, then they’ll have to stick with crappy ports and mini-game collections. I understand that they’re businesses, but they need to understand that gamers want some integrity from the people who make the games they play. Just because Petz: Catz 2 will sell to a large amount of young, female, casual gamers despite the small amount of effort you put into it, that doesn’t mean you should make it.

If you do decide to make it, make it well. Again, I know they’re a business, but do you really need that cash at the expense of demeaning yourselves in the eyes of traditional gamers? In the same respect, established developers shouldn’t be afraid to step out of their comfort zone to try something new, even if it’s a bit risky.

Maybe I’m just a bitter EarthBound fan, but I hate seeing a company pass up an opportunity to please fans and improve their image, even if it might not be the best choice financially.

I guess I’d never be any good at running a business. 😛


2 Responses to “Psychiatric Explorations Of The Fetus With Needles”

  1. namekuseijin June 21, 2008 at 7:22 PM #

    “Wii games do NOT need motion controls.”

    Too bad. Because to the target audience of the Wii, all you have to do to control a game is wave the controller at it.

  2. namekuseijin June 21, 2008 at 7:24 PM #

    “Wii games do NOT need motion controls.”

    Too bad. Because to the target audience of the Wii, all you have to do to control a game is wave the controller at it.

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