Entries from November 2008

November 24, 2008

All For Naught

Now this a record…
With the previous Animal Crossings, I called it quits after a month or so. With City Folk, I’m throwing in the towel after just one week. Actually, it’s more like five weeks since I played this game back when it was called Wild World.
Animal Crossing: City Folk offers no innovation at all; [...]

November 19, 2008

Animal Duty: Wild World at War

I’ve been playing Animal Crossing: City Folk over the past three days along side the full version of Call of Duty: World at War. I’m working on reviews of both for Game Positive (WordPress doesn’t to be linking there correctly), a site that I recently began working with. You can already find my review of [...]

November 12, 2008

At least the miniature furniture economy is still booming…

The Animal Crossing series’ claim to fame is its 24-hour, 365-days a year gameplay. I’ve played both the GameCube original (as far as everyone outside of Japan is concerned) and Wild World on the DS no longer than, what I would assume is, three months all together.

November 10, 2008

“In my professional opinion, I should just shut up.”

Giant Bomb recently drew my attention to a feud between Infinity Ward (Call of Duty 4: Modern Warfare) and Treyarch (Call of Duty: World at War) representatives. Robert Bowling of IW is mad at Noah Heller of Treyarch for mentioning CoD4 too much in his WaW interviews.

Apparently, Bowling thinks Heller is trying to ride on [...]

November 7, 2008

Latest VS Greatest

Now that it’s open to everyone on the 360, I’ve been playing the Call of Duty: World at War beta. I was late to the party on Call of Duty 4, not playing anything more than a casual match here and there until a few months ago. My roommate and I got addicted to the [...]

November 2, 2008

All Aboard

Jim Sterling of Destructoid recently made a post asking whether or not hype should be considered when reviewing a game.

He mentions that, as a consumer, most of us are influenced to some degree by hype, and that a game’s failure to meet its own hype often results in a more disappointing experience. Sterling’s conclusion was [...]

November 1, 2008

The Bigger Man

Nintendo’s latest installments in their two biggest franchises, Mario and Zelda, were rather lackluster in my opinion. It appears that the creator of both, Shigeru Miyamoto, agrees that “there was something missing.”